Public · Facilitated · Multiplayer
The Crucible
CHANGE LEADERSHIP · KOTTER × HOGAN · FACILITATED · MULTIPLAYER
A change-leadership game built on Kotter's eight stages and Hogan's eleven derailers. A room takes the roles in a change under pressure — a restaurant turnaround, a struggling theatre, a department store fighting a bad Christmas, or British Airways at the brink in 1981 — and watches a genuine strength tip into a shadow when the heat is on. Instructor-led, on one shared screen, a projector, or everyone's own device; with live cues and an anonymous read on each character to drive the debrief.
Open The Crucible
Public · Free to use
Lead People — Manage Things
LEADERSHIP SIMULATOR · 20–30 MIN
A simulator for the leadership move that costs most under pressure: holding accountability and psychological safety in the same conversation. Practise the recovery before the real moment arrives.
Begin simulation
Public · Free to use
The Room — Negotiation Simulator
NEGOTIATION · 25–40 MIN
Two amygdalas trying to make a deal while the prefrontal cortex still has the floor. Tactical and procedural negotiation under realistic time pressure — claims settlement, supplier disputes, internal resourcing.
Enter the room
Public · Free to use
Change Simulator
CHANGE MANAGEMENT · 25–35 MIN
Run a change programme through escalating resistance, surprise events, and a wandering executive sponsor. Surfaces the cognitive and cultural mechanics that derail most change efforts before the plan does.
Run the programme
Public · Free to use
Own Your Day
WORKLOAD MANAGEMENT · 15–20 MIN
The science of attention, fatigue and prioritisation under load — as a simulator. Surfaces task-saturation patterns and the moves that buy back the most attention. Useful as a daily warm-up.
Run your day
Public · Demo / Multiplayer
Crunch Time
WORKLOAD MANAGEMENT · TEAM MULTIPLAYER · MULTI-SECTOR · 5–15 MIN
Workload management as a contact sport. Tasks flood in over rising office noise, the phone garbles the one fact you need, and the team votes on commitments it probably can't afford. Trains capacity protection, delegation, asking for help, and decision discipline — solo with AI colleagues, or host a room code and play as a team. Four sectors including insurance underwriting.
Clock in
Public · Demo / Multiplayer
Dispatch Control
TASK DISPATCH · WORKLOAD & TRIAGE · UP TO 4 PLAYERS · 5–15 MIN
Office tasks arrive as radar contacts, auto-triaged by urgency and importance, and must be worked through launch, climb, route and approach to the right destination — without collisions, fuel-outs, or losing the picture. Trains prioritisation, attention management and staying in deliberate (type-2) thinking under load, with PUB breaks to pause, understand your state and breathe. Play solo, as a split-attention multi-task drill, or host a room code for up to four — separate task ownership or a shared common pool.
Work the scope
Public · Free to use
DODR + BRAN Decision Simulator
DECISION-MAKING · 10–15 MIN
Two decision frameworks, combined: DODR for time-critical decisions, BRAN (Benefits–Risks–Alternatives–Nothing) for high-stakes ones. Train the muscle memory before the moment arrives.
Train the move
Public · Free to use
Capacity — Lite
DUAL-TASK CAPACITY · 5–10 MIN
A compact dual-task game that mirrors the cockpit experience — a primary tracking task plus a stream of triage events. Surfaces the moment your working memory tips into overload.
Test your capacity
Public · Demo / Prototype
Meridian
RESILIENCE SIMULATION · 20–30 MIN
An operational-resilience simulator. Walk a fictional organisation through a cascading event sequence and watch the cost of each decision compound. Prototype — actively in development; we welcome feedback.
Run the simulation
Public · Demo
CHRIS™ / RADAR™ — Risk Intelligence
BEHAVIOURAL RISK SCORING · INSURANCE · INTERACTIVE
Score an incident narrative and see behavioural risk intelligence in real time. CHRIS™ converts safety reports into a 0–100 risk index across five RADAR™ dimensions — the engine behind our insurance-sector proposition. Try it with sample incidents from six sectors or paste your own.
Score an incident
Public · Demo
SafeWave™ — Maritime Incident Strategy
TMSA3 · SIRE 2.0 · INCIDENT REPORTING · INTERACTIVE
An integrated incident reporting and investigation demonstrator for the tanker sector. SafeWave converts crew observations into TMSA3 Element 9 and 13 evidence, with SIRE 2.0 Performance Influencing Factor assessment in every investigation. Six-language reporting, AI-suggested tagging, light and dark themes, full audit-ready evidence chain.
Launch demonstrator
Public · Demo
Threat Readiness Trainer
MULTI-DOMAIN CYBER · 5 SECTORS · 100 SCENARIOS · 15–25 MIN
A multi-domain cyber threat readiness simulator. Choose your operational context — maritime, aviation, corporate IT, industrial OT, or public sector — and work through realistic incidents under pressure. Action-point economy forces real trade-offs; multiple correct responses per round; animated scenes, live incident feed, and threat radar throughout. Training mode (10 scenarios) and Test mode (all 20).
Start the simulation
Public · Demo
Closed-Loop Communication Trainer
VERBAL COMMUNICATION · MULTI-SECTOR · TWO-PLAYER
A two-person exercise that trains the precision, brevity, and closed-loop discipline that high-stakes operations depend on. One player has the information, the other has the controls — they must talk to each other to keep the system stable under rising load. Six sectors: aviation, maritime, insurance, healthcare, energy, and rail.
Start a session
All fourteen are currently free to use, run entirely in your browser, and require no account. More games are being added through 2026; cohort-specific exercises will sit behind member access.